I am a graduate of BA (Hons) Animation and my interest lies mostly in 3D character and asset modelling. I also have experience with motion capture, texturing, rigging and XGen grooming. Aside from this I'm an avid fan of video games, pop music and reading which sustains my zeal for storytelling and creating compelling characters. These passions culminated into my thesis project wherein I made three members of a K-pop girl group based off the heads of a Cerberus from Greek mythology (hence all the dog ears). The course helped me to become proficient in industry standard software such as Maya, Zbrush, and Substance Painter. In the future, I hope to complete a master's in animation at NTU to bolster my portfolio and confidence in employability while continuing to sharpen fundamental skills for my desired area of expertise such as anatomy and sculpting.