Growing up in four different countries, I'm not unfamiliar with adapting to and embracing new environments, cultures and people. Art and self-expression have always been a constant and has afforded me proficiency in traditional drawing, painting and anatomy. My journey with 3D Character Creation and the CG pipeline started in my second year of BA (Hons) Animation also at NTU. I was enthralled not only by the limitless creativity that comes with Look Development but also the technical prowess of existing practitioners’ work. Having grown up on video games like The Sims it’s thrilling that that hobby has mutated into a long-term career goal as I’ve learnt industry standard practices such as texturing, rigging and hair simulation. What motivates me about the future is the opportunity to keep learning and relearning both personally and professionally.